Roamers

“The earliest reference to the Roamers in historic records date back to before the Golden Age of Acre. However, those early records are few and far between and paint an unflattering and inaccurate picture of the Roamers. By the time of coreward isolation historic accounts show that many Roamer clans provided what assistance they could to keep the region from descending into total anarchy, some even claim a preternatural ability to navigate hyperspace or break the coreward isolation. While these claims are believed to be false, their repeated penchant for emerging from isolation during times of crisis only to return shortly after is confirmed by history.” -Dr. Emrys Strutton, Prior to the devestation of the Kadren Republic

The Roamer Clans exist outside the boundaries of traditional states operating trading companies, mining claims, even entire orbital communities in the cracks and crevices of settled space. Historically their presence was usually hidden of obfuscated; however more recently their presence has become more apparent.

Of all the various Roamer clans there are but a few that can be identified as having the power, wealth, and influence comparable to that of other states. The Napier, Skith'pkwa'polee, Hesskrupp, Guao, Peshkov, Anchez, Collins, and Leoniz clans each have members and clients participating across the spectrum of economic activity. While the largest roamer clans are incredibly powerful and well organized the smallest often times are barely able to scrape by living from day to day in a fight for survival. If these smaller outfits don’t succeed, or die trying, they usually are forced by circumstances to merge into one of the larger clans.

While roamer culture is exceedingly diverse with variations between ships, stations, communities, and clans; there are many common threads that come together to form the tapestry that is the heart and soul of their culture. The family is the fundamental building block of society and having multiple generations living together is a common sight. The smallest roamer clans are typically formed around families that attempt to strike out on their own. However, their idea of family is not tied solely to genetics; but can be forged through shared hardships or experiences. Outsiders can become roamers should they have an existing clan sponsor their entry.